At each location, teams received a command with a cryptic access code, such as "transcript bcjhrxor", to type into the Toolkit. The Toolkit, in turn, would generally give them information that advanced the storyline, with the exception of Nyman's Ramblings and the text adventure when the Toolkit provided the puzzle itself.
The main purpose of the software, however, was to provide electronic backups for clues that might mysteriously disappear from their drop points. If teams could not find the clue at the drop point, we would tell them a code over the that would allow them to open up a PDF version of the clue on their laptop. We ultimately had give out these codes to some teams due to missing clues at CSU Hayward, Oakland City Hall, UC Berkeley, and the Marin County Civic Center.
Teams were allowed to hack the Networking Toolkit because we knew that no one would be successful. Each action was encrypted with its own password, using a standard implementation of Triple-DES. The password was derived from the command the players typed in at the command prompt, and those encryption keys were not known to the Networking Toolkit or stored anywhere.
As mentioned in the welcome letter, the Networking Toolkit was a mixed-mode CD that also contained the first half of the Game soundtrack, which teams were encouraged to play in their car stereo. These tracks were:
- Kansas - Play The Game Tonight (3:27)
- Michael Nyman - Promise, The (3:13)
- Supertramp - Logical Song (4:11)
- Leonard Nimoy - Ballad of Bilbo Baggins (2:21)
- Steely Dan - Do It Again (5:54)
- Dance Dance Revolution - Butterfly (DJ Mystik Mix) (2:57)
- Styx - Come Sail Away (6:05)
- Harold Faltermeyer - Axel F (3:01)
- Fastball - The Way (4:16)
- Flock Of Seagulls - I Ran (So Far Away) (3:44)
- Boston - Peace Of Mind (5:05)
- Queen - Play The Game (3:31)
These songs were picked for their relevance in discussing journeys, logic, competition, law enforcement, and The Game. Of course, we cannot make these available online.
Select the appropriate link below to download a .zip file containing the Networking Toolkit installer for your platform:
Anyone interested in creating their own encrypted text adventures is welcome to download the newest version of the Cranea Encrypted Text Adventure from the SourceForge project page. It is available under the open-source BSD license.
Full List of Commands and Responses
We specified all the commands available in the Networking Toolkit in the text file below, which obviously was not given to teams during the Game: