California Rapid Alert Narcotics Enforcement Agency
Solution 12: Text Adventure
The following is a walkthrough for the text adventure in "destroy Cranea" mode:

cranea17:/evidence> activate robot nperio
Cranea HQ Remote Activation
----------------------------
Searching for unused robot......
Connecting to robot......

Robot remote control initiated successfully!
Any commands you type will now be relayed to the robot.
-------------------------------------------------------
You are in what seems to be a storage room, with several
deactivated robots leaning against all four walls, and various
useful-looking cleaning supplies strewn about on the floor.
An open doorway leads to a hallway to the north.

cranea17:robot> look cleaning supplies
There are a number of empty bottles of cleaning solutions and
a mop.

cranea17:robot> get mop
You take the mop.

cranea17:robot> go north
You leave the storage room.
You enter a fairly plain-looking hallway. There are doors to
the east and west, and an open doorway to the south.

cranea17:robot> go east
The door won't budge!

cranea17:robot> go west
You open the door to the west and enter the room. The door
closes behind you.
You enter a small room with no furniture. There wall is bare
except for a large, conspicuous looking switch on the wall.
The only exit is the door by which you entered the room.

cranea17:robot> pull switch
You hear a click behind you.

cranea17:robot> go east
The door is locked! Hmm...

cranea17:robot> pull switch
You hear a click behind you.

cranea17:robot> prop door with mop
With blatant disregard for ResEd security guidelines, you jam
the mop handle in the door.

cranea17:robot> pull switch
You hear a click behind you.

cranea17:robot> go east
You duck under the mop handle and enter the room to the east.
You enter a fairly plain-looking hallway. There are doors to
the east and west, and an open doorway to the south.

cranea17:robot> go east
The door opens! You step through the doorway.
This room seems to be Cranea's front office. There is a
receptionists' desk with a chair, and not much else of note.
There is a large metal door to the south, and an office door
to the north. There seems to be an exit to the building to
the east. There is also a maintenance door to the west.

cranea17:robot> look office door
The first conventional-looking door you've seen in the whole
place. The handle won't turn, but there's a lock above it. On
the door, "William Dement, Ph.D." is printed.

cranea17:robot> look exit door
This door is locked, but it's not clear how one would
open it. There is no handle, no lock, no windows, no
anything. You only know it's an exit door because of the
"Exit" sign above it.

cranea17:robot> look metal door
A sign on the door says "power generator" in big, scary red
letters. There's a button next to the door; otherwise there's
nothing worth describing.

cranea17:robot> look maintenance door
This door is locked, but it's not clear how one would open it.
There is no handle, no lock, no windows, no anything. Just
a sign that says "Maintenance".

cranea17:robot> look desk
Fairly normal looking. Eww! Someone stuck a piece of gum to
the bottom!

cranea17:robot> get gum
You try to pull off the gum, but you prick your robot finger on
something. Ouch!

cranea17:robot> look gum
There's a paper clip stuck in the gum.

cranea17:robot> get paper clip
You take the paper clip from the gum. Gross.

cranea17:robot> pick lock
With what?

cranea17:robot> pick lock with paper clip
Luckily this robot is an expert lock-picker and the door
unlocks.

cranea17:robot> go north
You open the door and enter an office.

Judging from the sign on the door, this seems to be the
office of Dr. William Dement. Who may or may not be the
same person as the Dr. Victor Dement you've been chasing
all night. There's not too much else to report, other than
a desk with a computer on it.

cranea17:robot> look computer
The computer seems to be on, from the look of it, though the
monitor is blank.

cranea17:robot> turn on monitor
Turning on the monitor reveals a login prompt.

cranea17:robot> type dement
The monitor prompts you for a password.

cranea17:robot> type password
You here a beep, and the monitor displays "Invalid input!"

cranea17:robot> look desk
The desk has one drawer. There is also a photo next to the
computer.

cranea17:robot> look photo
In the picture, you recognize Dement, who seems to be happily
lecturing to a bunch of students in a large auditorium.
Somebody told you Dement used to teach a class at Stanford...
What was it called again?

Somebody else told you that people tend to leave clues about
their password next to their computers. Hmmm...

cranea17:robot> type sleep and dreams
The monitor displays the following message:

Welcome, Dr. Dement! Would you like to (c)heck e-mail,
(u)nlock the reactor room, or (l) log out?

cranea17:dement-comp> c
If you want to type something, use the word "type".

cranea17:dement-comp> type c
The monitor displays the message:

You have 0 unread messages, and 1 saved message.
Options: (r)ead message, (m)ain menu

cranea17:dement-comp> type r
The monitor displays the message:

Hi Dr. W!

Thanks for doing all that research on sleep and dreams! It really
helped me perfect my new Super Drug. Hahaha!

Drowsiness is red alert,
Dr. V

The monitor displays the message:

You have 0 unread messages, and 1 saved message.
Options: (r)ead message, (m)ain menu

cranea17:dement-comp> type m
The monitor displays the following message:

Welcome, Dr. Dement! Would you like to (c)heck e-mail,
(u)nlock the reactor room, or (l) log out?

cranea17:dement-comp> type u
Done!

cranea17:dement-comp> go south
Without logging out first? Sigh. Haven't your RCCs taught
you anything?

cranea17:dement-comp> type l
The monitor displays the message: "Goodbye!"

Having successfully logged out, you continue your quest.

cranea17:robot> go south
You return to the reception area.
This room seems to be Cranea's front office. There is a
receptionists' desk with a chair, and not much else of note.
There is a large metal door to the south, and an office door
to the north. There seems to be an exit to the building to
the east. There is also a maintenance door to the west.

cranea17:robot> go south
There's a big metal door in your way.

cranea17:robot> push button
You hear a "ding" and the door slides open.

cranea17:robot> go south
You go south to the self-proclaimed power generator room.
You've finally made it to the Cranea power reactor room! You
can see the lifeblood of the Cranea organization behind thick
glass. There is a console on the wall.

cranea17:robot> look console
There is a small keyboard, a blank screen, and a big, red
button marked "SELF-DESTRUCT". There is a note taped next
next to the console.

cranea17:robot> look note
The note reads:

Tiana Epps-Johnson
Patrick Fitzgerald
Gabriella Hdez

Helen Lu
John Maas

Silvia Loica-Mersa
Pat Maynor
Erica Mayyasi

Zi Shen Lim
Jazib Zahir
Ian Abernathy
Danny Arbiter

Leah Leff

Sean Sandoloski

cranea17:robot> press button
Of course! Pushing the big red button is ALWAYS the right
thing to do. The console screen flashes, "enter password to
initiate self-destruct sequence:"

This password is a bit harder to figure out than the one on Dr. William Dement's office computer. All of the people whose names appear on the note are either freshmen or staff members in Roble, which means that they all appear in Stanford's 2008 Freshman Facebook. Looking them up in the Freshmen Facebook, one might notice that all of the names in one "group" appear near each other:

Group 1
Group 2
Group 3

Group 4
Group 5
Group 6

Furthermore, we see that each group comprises at most 2 consecutive columns and 3 consecutive rows. Hence, we can translate these names to Braille using the presence of a picture in a particular position to indicate a dot:

1st 2nd 3rd 4th 5th 6th

-X
X-
X-

XX
--
--

X-
XX
--
-X
XX
-X
X-
--
--
X-
--
--
S C H W A A

The password is "schwaa."

cranea17:robot> type schwaa
The screen displays:

Robot self-destruct activated.
Burnination sequence initializing.
Burnination in 10....
9...
8...
7...
6...
5...
4...
3...
2...
1...

The robot transmits its final message, '4000CABRILLOBLVDJETTY', and
you hear an earth-shattering kaboom as it self-destructs.
Congratulations! You've successfully destroyed Cranea Headquarters!

Fortunately the Cranea servers and phone system are located in a
heavily fortified bunker outside of HQ, so you should still be able
to use them, as long as the (surviving) Cranea agents don't know that
your team was responsible for destroying their headquarters...

That concludes the text adventure.

The actions in "Save Cranea" mode are almost exactly the same, except the button says "ABORT SELF-DESTRUCT" and the last step looks like this:

cranea17:robot> type schwaa

As you start to type the password, you notice a sequence of
messages on the computer:

Cranea Reactor Control Log {Time of Day}
vdement:login... Done.
vdement:test-proximity robot... Done.
vdement:self-destruct robot...

Burnination sequence initializing.
Burnination in 10....
9...
8...
7...

You quickly realize that Dement is trying to destroy your robot
in the reactor room, which would almost certainly cause the
utter destruction of Cranea headquarters. Uh oh.

4...
3...

Quickly you finish typing the password.

1...

The screen flashes:

Self-destruct sequence aborted.
Explosive deactivated.
locate vdement: Montara State Beach (last known location)
Robot powering down...

The robot powers off.

Nicely done! You've saved Cranea from utter destruction!

Unfortunately due to time pressure we skipped everyone past Montara State Beach and the Cabrillo Boulevard Jetty, located near Half Moon Bay. When teams called us with the solution, we redirected them to Dement's house in Saratoga. (That'll teach us not to hard-code locations that we might skip...)

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