California Rapid Alert Narcotics Enforcement Agency
12. Penguin's Prayer / Font Blvd. Roundabout
Upon calling extension 01123 (try it!), teams are greeted by Special Agent Godot:

"Special Agent Godot speaking.

"I have been tracking your team all night. Your progress so far has been quite astounding. As you and I both know, somebody purporting to be Dement has claimed that he will use a controller at Cranea Headquarters to destroy your minds if you progress much further. Now is the moment of truth. You must decide now whether or not to destroy Cranea before Cranea destroys you. If you destroy Cranea and it’s not evil, then Dement wins. You will be reduced to a shell of your former self, as he controls your minds for his dastardly schemes. However, if you don’t destroy Cranea and it is evil, then your brains will soon be destroyed.

"Even I do not know which path is the correct one. Talk it over with your team for a while. If you decide to destroy Cranea, call me back at extension 061939. If you decide not to destroy Cranea, call me back at extension 061001. Once you make your decision, I will help you with the next stage of your operation."

As it turned out, teams didn't know that Dement had claimed to use a controller at Cranea Headquarters to destroy their minds. They were supposed to learn this at the 10th location, but we skipped everyone past it due to time pressure. (See message left at 10th location.)

Anyway, now they know. Dement says he's at Cranea and says he's going to destroy their minds. What to do about this?

Teams that chose to destroy Cranea called 061939 and got this message:

"Special Agent Godot speaking.

"So, you’ve made the decision to destroy Cranea. We’ll see soon enough if you made the right call. Anyway, I can provide you with a robot that you can remotely detonate inside Cranea headquarters. You should be able to control it with your networking toolkit. I’ve left the robot’s access codes by the Penguin’s Prayer statue, near the corner of Brotherhood and Lake Merced. Good luck."

On the other hand, if they called 061001 to help save Cranea, Godot said:

"Special Agent Godot speaking.

"So, you think that Dement was trying to trick you into destroying Cranea, and you’re not going to do it. We’ll see soon enough if you made the right call. Anyway, the real reason I needed you to make this decision: It appears that Dement has planted an explosive robot inside Cranea, and was trying to trick you into detonating it. However, you should be able to disarm it with your networking toolkit. I’ve left the robot’s access codes in the roundabout on Font Blvd. Good luck. "

Some teams tried to have it both ways to get a better idea of which was the "correct" decision. This tactic was not very successful. Since teams had to log in with their team number and passcode in order to use the Automated Help-Line, we simply recorded their first decision and prevented them from receiving the message at the other extension. To those who tried to call the other extension, Godot ominously intoned:

"You have already made your choice. There is no going back."

Seven teams decided that Dement was not joking (either that, or they were fed up with these ridiculous clues) and chose to destroy Cranea, while three teams didn't believe Dement's lies and tried to save it from destruction. Of course, regardless of which path they chose, they still had to remotely control a robot inside Cranea HQ.

The two "drop points" for Godot's access codes were both near Lake Merced, in the southwest of San Francisco. The Font Boulevard roundabout was just a traffic circle with a park in the middle, while the Penguin's Prayer statue was just a giant statue of a penguin on the side of Lake Merced Boulevard.



Team Think Tank approaching the Penguin's Prayer statue

At either location, teams found an envelope with a small slip of paper, whose contents varied only slightly depending on the team's decision.

For those destroying Cranea, it read:

Dear Team «team_name»,

The robot’s access code is activate robot nperio. Good luck.

Special Agent Godot

And for those saving it from destruction:

Dear Team «team_name»,

The robot’s access code is activate robot nfullst. Good luck.

Special Agent Godot

Clue 12: Text Adventure >

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